|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.15 01:54:00 -
[1] - Quote
I propose a new weapon/missile type in EVE, call it a boarding craft.
When launched it is effectively a ship that autopilots to the target it was 'fired at'.
If the boarding craft is not destroyed, it latches onto the hull of the enemy ship and cuts open the hull.
Now comes the DUST 514 part.
The boarding craft is loaded with mercs you've hired who are playing DUST 514.
The boarding party then fights on a map in DUST 514, a ship map, against the defenders on the ship (automated drones and NPCs by default, perhaps upgradeable, or mercs hired by the pilot of the ship to defend it.
If the boarding party 'wins' the map, the ship is captured or destroyed depending on the level of success/time taken.
Of course the pilot could self-destruct, or the ship might be destroyed while the boarders fight to capture it.
In that case the match ends early in a huge explosion, and you respawn in the next boarding craft, ready to launch again. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.15 09:29:00 -
[2] - Quote
The more integration the better I say. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.15 20:40:00 -
[3] - Quote
Sojuro Ryo wrote:CCP has already stated that there will be no combat in stations when they presented Walking in Stations. And they have stated they would like to have it so mercs can meet up with potential clients in bars and such face to face. So all in all, no combat in stations.
Yeah, I believe everything they have ever said about walking in stations too TROLOLOL
|
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.16 02:10:00 -
[4] - Quote
Danfen Stark wrote:Mock Five wrote:
Exactly what I was trying to say, perhaps it could only occur on super carriers or capitals. The problem seems to be how to get mercs all organized for this? easy? You put a contract out and people can accept it and etc or maybe if there in your corp even it could show up on the right upper corner as a important request/contract to corp members.
That would be the problem though, on the EVE side. 'When' does the EVE player set the contract... Preperation for battles can take anywhere from 10 minutes - 2 hours. Then there is the fact that no one 'knows' if supers will be fielded. So, a contract 'could' be made in advance. But then Dust players could be waiting for quite litteraly ages, only to be let down with not being needed. Or, it 'could' be made when a super is first sighted. Then the EVE players will have to wait for the contract to be 'filled'. Then they'll have to get in to position, then fire the weapon/shuttle. Then wait for this to reach the super. All of this as well, while hoping that a. The super isn't primaried/destroyed before hand. B. the super doesn't jump out before hand. C. the boarding shuttle isn't destroyed mid flight (this is the only way I could think of that EVE players could counter it). All three, which are very likely scenerios, could result in a lot of Dust mercs being dissapointed with a lot of time wasted, which could quickly result in this feature becomming unused & a waste & then lets say that the mercs 'do' reach it, in time, with no problems. Everyone on the EVE side of things will then be sitting there waiting for the outcome. So again, a nice idea...but I honestly can not think of a way that it could be practical, where just blowing up the super will be a much more effortless & painless affair.
There would be a 'launcher' or 'fleet battle' lobby, where you could look for active 'launchers'. You activate your launcher module to add your launcher to the lobby.
Once you have Dust players coming into the room the module indicates that its ready to fire.
Fire boarding craft!
Boarding craft takes (lets say) 20 seconds.
If it makes it, it starts the match for the Dust players.
If it doesnt, they have to wait 25 seconds while it reloads and re-fires.
If the ship the boarders are on gets blown up, then the map explodes, and the boarding party gets boosted SP as compensation *they did assist after all in taking down the ship), and are returned to the launcher waiting room for the next launch. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.16 02:16:00 -
[5] - Quote
Bresker Veyne wrote:KAGEHOSHI Horned Wolf wrote:Bresker Veyne wrote:Have you even played EvE?
While the idea in itself sounds cool, the influence that Dust players have on EVE would be far to great. There's no way in hell I want my expensive ship being boarded by a couple of DUST players, only to have it defended by a couple of angry kids who have their thumbs up their asses.
Boarding could be an option for a ship that is so weakened that its about to be destroyed anyway, but instead of an eve player destroying it, they hire mercs to steal it and its contents. Have you played EVE yourself? I really think you should at least play EVE a while before you come up with ideas to merge the two games. You should know that once a normal ship (frigate to battleship) hits hull damage, it wouldn't take long for it to blow up. The matchmaking between EVE and DUST would have ot be out of this world for it to work. But even if that were still possible, it wouldn't be fair to the EVE player. EVE is more about planning out your skills and searching for the best fit. It's more about numbers really. When you lose your ship, it should be because you failed by EVE standards, not DUST ones. DUST players are mercaneries. They get paid by giant corporations and rich capsuleers that fly around in EVE. Not all EVE players should be forced to use mercenaries. Let EVE players fight against each other, a bombardment from the sky or a cannon attacking ships would be nice. But entering is just too much.
Capsuleers would have module options to combat this new tactic. Perhaps a new item slot for ships, like 'internal security' modules, that dictate whether you hire mercs, or have npcs, and the difficulty of the map.
|
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.16 02:17:00 -
[6] - Quote
I had another idea, you could have the boarding maps be 'destroy the capsuleer' maps, and you can podkill the capsuleer inside his own ship! |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.17 06:11:00 -
[7] - Quote
I'd like to see some zero-gravity fighting on the hulls of ships/stations also. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.18 07:06:00 -
[8] - Quote
Great ideas everyone, keep them coming. I won't be happy until I can fight in Dust while watching real ships blowing each other up out the window. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.18 09:11:00 -
[9] - Quote
Fivetimes Infinity wrote:My immediate reaction is that losing a ship outright to Dust players would be a pretty terrible thing. But, then, it is EVE. I don't know, maybe smaller ships (battleships) could be destroyed outright, but anything larger really ought to simply experience penalties of some kind. It would just be really frustrating to lose your ship to something you can't really defend against at all. Yeah yeah, adapt or die, blah blah. Still.
Otherwise though I really like the idea and I'm sure we've all been hoping this'd show up on the roadmap sometime. Boarding actions would be pretty awesome, intense fights.
Another consideration: How long does the average Dust game take, vs. the average EVE fight? What are the odds that a particular fight would still be going by the time your Dust boarders actually started doing damage to the ship you fired them into?
I proposed in a post that EVE ships be given new module slot for 'internal security' modules, to defend against and counter boarders. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.18 10:53:00 -
[10] - Quote
John Surratt wrote:Umallon Macross wrote:Fivetimes Infinity wrote:My immediate reaction is that losing a ship outright to Dust players would be a pretty terrible thing. But, then, it is EVE. I don't know, maybe smaller ships (battleships) could be destroyed outright, but anything larger really ought to simply experience penalties of some kind. It would just be really frustrating to lose your ship to something you can't really defend against at all. Yeah yeah, adapt or die, blah blah. Still.
Otherwise though I really like the idea and I'm sure we've all been hoping this'd show up on the roadmap sometime. Boarding actions would be pretty awesome, intense fights.
Another consideration: How long does the average Dust game take, vs. the average EVE fight? What are the odds that a particular fight would still be going by the time your Dust boarders actually started doing damage to the ship you fired them into? I proposed in a post that EVE ships be given new module slot for 'internal security' modules, to defend against and counter boarders. Hell to the no. Time scales between the two different kinds of fights are too far apart. Fights can last a long time in fleet engagements but most often it's more like "hey I'm good, life is fine. . . . ZOMGWTFBBQ-snap-crackly-dead" for whoever dies. I do support boarding of POSes and outposts. That kinds of structure grind is much more compatible with a DUST style match and would give the whole CQB fighting in a corridor feeling similar to a ship. It even makes sense in terms of gameplay and setting in both games.
It depends on the kind of ship.
Ship boarding would be self-regulating in that you would have to weigh up the cost and effectiveness vs different targets. Motherships and titans don't get instapopped constantly. |
|
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.18 23:30:00 -
[11] - Quote
It really depends on the ship, and the system behind it.
If you target a ship that's gonna get instapopped, then you have wasted your shot. The system is self-limiting. You don't need to limit it to certain kinds of ships because it is self-limiting. It would give an advantage to fleets that have strong communication: they could send boarders to cripple or even capture high value targets. I see a lot of people saying 'no this won't work it takes too long and ships blow up' but I guess you've never flown in fleets. Good fleets call targets and communicate.
If the defender installs a DUST 514 Merc internal security module, it could automatically add their ship to the playlist for people to join in the 'ship-boarding' queue, with the payouts automatically deducted from the pilot, when the ship is hit with boarders.
If you have Dust players in your corp you can work with, you could have a 'private' lobby, where your corps Dust mercs could be standing by in major fleet battles to spawn on any ship that needs assistance, or to spawn in any boarding craft, and only allowing in freebooter mercs from the queue as needed.
Ships and stations would have base level NPC defenses, which could be augmented with modules that affect the terrain of the map, the difficulty of the NPCs, and the ability to hire Dust mercs. These would fit in new internal security module slots. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.20 10:19:00 -
[12] - Quote
I think NPC defenders should be the baseline, like if you have no internal security modules installed, or if you don't have enough isk to pay out contracts. |
|
|
|